We had a wonderful playtest session this weekend, hosted by First Play LA, where we had three games of Solar Titans! We received a ton of positive feedback, as well as some constructive suggestions that convinced us to make some tweaks to a few cards.
We’ve reduced the cost of the Transport Crew from 3 to 2 credits. We have reduced the charge up cost of the Gamma Laser from 5 to 4 credits. And we’ve reduced the graphic size of the Crew Quarters so it looks more distinct from the Command Deck from a distance.

We feel like the game is now in a really polished and good state. We’re aiming to lock in the game mechanics/cards in preparation for our launch (unless we get some exceptional and unexpected feedback)!
